Solution for Rebuild
REBUILD GAME WALKTHROUGH
By Sarah Northway
Gather survivors of the zombie apocalypse and manage food supplies, housing and morale while defending against undead attacks. Reclaim the city one square at a time and put your survivors to work scavenging for food, building houses, rediscovering technology and of course killing zombies. Beware of rival gangs, wild dogs, food thieves and even riots as you manage a city in this post apocalyptic turn based strategy game.
GAME STRATEGY:First, focus on feeding your survivors and getting enough farms that you don't need to scavenge for food. Turn buildings (even suburbs!) into farms if you need to. If you starve at the beginning you will pay for it later on!
Next, take over a school and keep training most of your survivors into Soldiers. Have them kill zombies in the buildings directly beside your fort, because these are the zombies that will be attacking you. Keep some soldiers assigned to defence but remember: the best defence is a good offence!
Send your non-soldiers to scout for survivors hiding in buildings, and send your leader to recruit them. If you run low on houses, relcaim suburbs, trailer parts and apartments. If you run low on food, fortify farms, or parks which can be turned into farms. Repeat.
Expand your fort in a circle shape so it has the least number of adjacent squares and therefore the least number of adjacent zombies. Reclaim police stations, allmarts and malls for extra defence, but don't stretch out too far to reach them. On the day before a horde attack, bring your soldiers home and assign them to defence at the police station.
Don't forget about the power of science! Train 3-4 scientists to research tech at the lab for bonuses to recruitment, food production, and zombie killing power. Always have 2 or more scientists on a research mission in case one of them is killed. Put important buildings like schools and labs on the inside of your fort so they are less likely to be lost in a zombie attack.
Later, your people may become unhappy due to starvation or deaths, and will refuse to work or even riot. Train builders, and have them turn your useless offices or warehouses and extra schools or hospitals into churches and bars. If you have extra food, assign two leaders to throw a party at a church or bar for a quick morale boost.
There are several endings to the game and by now you should have run across one of them (if not, keep scouting!). Be warned though: the horde attacks become fast and furious when you are trying to win the game. Be ready for them!
SURVIVOR JOB LIST:Leader
Leaders are better at recruiting new survivors.
Scavengers find more food when scavenging.
Soldiers are better at killing zombies.
Builders create buildings faster.
Scientists research technology more quickly.
Teach survivors skills at a school or on missions.
BUILDINGS LIST:8-12 mart
The 8-12 doesn't do anything these days but smell like stale twinkies. - Does nothing - Can be replaced with: Farm
This Allmart would make a good defense post if we spruced it up a bit. Board up all the exits, cover the windows, and it'd be quite the fortress. - Can be upgraded into: Secured Allmart (static defence bonus)
This apartment provides houses for our survivors to live in. - Adds number of houses depending on difficulty level - Can be replaced with: School
These days some people turn to religion and others to drinking, but either way it makes them happier. - Increases happiness same as church - Can be replaced with: Laboratory
Big farms produce food every day of boring but efficient crops like turnips, potatoes, and squash. - Produces twice the food of farms
These days some people turn to religion and others to drinking, but either way it makes them happier. - Increases happiness same as bar - Can be replaced with: Hospital
Farms produce food every day. We take turns plowing, planting and harvesting. - Produces food depending on difficulty level - Can be replaced with: Suburbs
We don't like to go near this place. It's good for nothing, not even for burying our dead. Best just to leave it alone. - Does Nothing
This hospital can save people from disease and death. We don't need a dedicated doctor just having the space and supplies here is enough. - Prevents bad illness-related events - Can be replaced with: Church
Our Scientists need labs like this one to research and build useful things. - Perform tech reserach missions here - Can be replaced with: Bar
People just don't shop like they used to, so we don't have much use for a mall here, but it might make a good defense post. - Can be upgraded into: Secured Mall (static defence bonus)
A sad reminder that the days of fast food are long gone. - Does nothing - Can be replaced with: Church or Hospital
Not good for much, but with a little work we could turn this motel into apartments for people to live in. - Does Nothing - Can be replaced with: Apartment or School
No more computers, no more paperwork, no more burocracy. Offices are relics of a bygone era. - Does Nothing - Can be replaced with: Apartment or School
In just a year the parks have gotten pretty overgrown, so I guess the dirt is fertile enough to try building a farm. - Does Nothing - Can be replaced with: Farm or Suburbs
A conviently flat piece of urban real estate. Maybe we could convert this place to a farm. - Does Nothing - Can be replaced with: Farm
Police stations add a defense bonus to the fort, and are where soldiers do guard duty. - Static defence bonus - Assign guards here
Just some building destroyed by zombies or the ensuing panic. Since it's mostly cleared already we might try to farm here. - Does Nothing - Can be replaced with: Farm
People can train here to change their specialization. It takes all kinds of people to keep this fort going. - Change survivor jobs here - Can be replaced with: Church
Ah, suburbia, where your biggest worry was the quality of your lawn. Nice homes for some of our survivors to live in. - Adds number of houses depending on difficulty level - Can be replaced with: Farm
It's not pretty, but it's home. Some people can live here. - Adds number of houses depending on difficulty level - Can be replaced with: Farm
Just useless empty storage space. - Does Nothing - Can be replaced with: Church or Hospital
We've used up all the gas here so it isn't useful anymore, but we could turn it into a decent lab. - Does nothing - Can be replaced with: Bar or Laboratory
TECHNOLOGY LIST:Research Binoculars
Help spot more living survivors while scouting new areas.
Hopefully people will hear our signal and come to join us. - Requires: Binoculars
Make everyone happier with grid power for the whole fort. - Requires: Binoculars, Radio
Get more food from scavenging and stop it from going bad.
Put a stop to bugs and disease that cause crops to fail. - Requires: Preservation
Farms will produce extra food. - Requires: Preservation, Pesticides
Research Zombie Vitals
Knowing where to aim makes killing zombies easier.
Makes it safer to scout and scavenge far away. - Requires: Zombie Vitals
Big defense bonus when facing zombies in or outside the fort. - Requires: Zombie Vitals, Stealth
ENDINGS LIST (SPOILERS):Draft a Constitution
Win the game by setting up a government for your new country. - Performed at: City Hall - Requires: at least one police station, hospital, school, lab, at least 50% happiness and 5 leaders. - If playing on after game won: permanent 100% happiness
Destroy the Evil Portal
Win the game by destroying the source of the zombie hordes. - Performed at: Evil Portal - Requires: At least 5 defensive buildings (police, defended malls and allmarts), 50% happiness and 15 soldiers. - If playing on after game won: zombie hordes stop spawning
Win the game by curing zombieism for good. - Performed at: Laboratory - Requires: all tech researched, at least 3 laboratories, 50% happiness and 5 scientists. - If playing on after game won: regular zombies stop spawning
Win the game by reclaiming every square on the map. - Requires: nothing but time